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YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING.ĪROUND YOU IS A FOREST. (The player's commands are shown here in lower case, and the program's replies are in all-capitals.) The program acts as a narrator, describing to the player what each location in the cave has and the results of certain actions, or if it did not understand the player's commands, asking for the player to retype their actions. To explore the cave, the player types in one- or two-word commands to move their character through the cave, interact with objects in the cave, pick up items to put into their inventory, and other actions. Colossal Cave Adventure also contributed towards the role-playing and roguelike genres.Īdventure has the player's character explore a mysterious cave that is rumored to be filled with treasure and gold. Ĭolossal Cave Adventure is the first known work of interactive fiction and, as the first text adventure game, is considered the precursor for the adventure game genre. The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.
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Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum number of points offered. In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. The game was expanded upon in 1977 with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years. Crowther/Woods Adventure (1977) running on a PDP-10Ĭolossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed between 19 by Will Crowther for the PDP-10 mainframe.